Saturday, 28 April 2012

First four interior shot renders as they appear in order in the animation - book has to be still textured. Made some light tests and adjustments. Hope the effect will be similar after exporting the scene to Maya.



































































Friday, 27 April 2012

Additional render with different light settings, some extra texturing and the rock where the Hula Book will be placed. Bump map is still too uniform so I'm going to smooth some parts out later on.






















...and one of the cameras close up shots - obviously missing the book and main character.

Saturday, 21 April 2012

Came back to my previously neglected project part which is interior of the temple. Have defined slightly more the shape of the columns and especially grooves between the columns seams. I doubt the effect of specular and bump map will come out as desired when it come s to animate the camera i Maya but in Modo I'm quite satisfied with the result. The specular color is set to cold Persian Blue to nicely contrast with warm yellowish tone of the walls and columns. 

Friday, 20 April 2012

Hula Book model - the look needs to be more defined yet. Pages need to be jagged and shape of the cover more damaged which I think I may achieve by texturing. Was thinking to place something on the top of the book - hence those page creases. May add a metal heavy item to make a nice composition if time allow me to do so. Other than that I consider The Great Hula Book as finished :) Unfortunately I have no time to animate the pages but thinking about perhaps animate some magic dust or something...




















 

Tuesday, 17 April 2012

Further update to the Hula Hill - refined the background craters and terrain and balanced it with the atmosphere.
Updated version of hula hill - with some craters in the background and more alieny look :)

Monday, 16 April 2012

Final -perhaps? render of the Hula Hill. Basically I've played with some parameters in procedural terrain, bitmap textures, function editor and atmosphere editor. Preferred ecosystem painter over material ecosystem for vegetation as the terrain itself won't be modified from this particular angle and it also allows me to paint vegetation only in specific area which significantly shorten render time.