Thursday, 9 February 2012

Initial textures for the temple interior (no bump map), advanced openGL.
The output software is going to be Maya 2011 so final render in mental ray will present more polished and
detailed render.

THE BUG MODEL
The character which appears in the first scene I modelling in Maya 2011. It is intended to be textured in Mari
and treated as a experiment how I'll find myself in ''The Foundry'' new production.





No comments:

Post a Comment