Sunday 8 April 2012

Due to massive errors in walls mesh which appeared while exporting FBX to Maya I had to redone the model itself and uv's. The building has now slight makeup and I added transformed some columns and jagged side walls  as well. Textures are richer on right-side of the temple as left side will be covered by ivy. It'll be enhanced at later stage (I'm going to add more moss to the columns bases and ivy branches).  



















Whole scene has been rendered in Modo 501.

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