Thursday 5 April 2012

Finally I forced myself to do some bump maps and do a test render. Will play with bumps later to ease out the grainy effect on some parts. Obviously it does not represents the final effect as probably displacement map will do a better job to convey a curvature of architecture objects and apply old, damaged look to it. Again the rocks mesh are decimated so I believe it'll render within a reasonable time.



















And whole scene without vegetation details for now.

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